About Me

Technical Designer with nearly two years of AAA experience at Playground Games on Fable. Passionate about crafting engaging interactive systems using Unity, Unreal Engine, and C#.
Professional Experience
Fable – (2024 – 2026)
Fable is an open-world action RPG being developed at Playground Games, one of Xbox’s flagship studios. I joined the project as a Technical Designer, working within a cross-functional quest team of 23 people across engineering, design, and art.
Over nearly two years, I contributed to 11 quests in total, owning 5 from scratch — implementing and iterating on quest systems daily using visual scripting, conducting technical feasibility assessments on requests from directors and leads, and working closely with engineers to ensure scripted logic functioned as intended. I developed reusable template functions that standardised how quest content was built, and presented progress in 50+ milestone reviews with directors and leads throughout production.
Personal Projects
Lily – 2023
“Lily” was my final project during my Master’s, and it is a bodycam perspective horror game set in an abandoned mansion. You play as a sheriff who is tasked with searching for and finding a missing little girl who was last seen playing outside the mansion. The sheriff is faced with things that he never expected to experience when he enters the mansion.
The game was created in a group of 2, and I was the game designer, level designer, and narrative designer responsible for creating the systems and mechanics of the player and enemies, sketching out the level layout, greyboxing, setting up the scripted events, and guiding the player’s experience. In addition, I created the narrative in the game and how the player will get the story of the game, as well as writing the script of the game.
It Never Ends! – 2022
It Never Ends! is a top-down 2D shooter with roguelike elements. The game takes place on an unknown exoplanet where our player’s ship crashed and they are trying to find a way out.
The game was created in a group of 5 and I was the game designer and contributed to creating the mechanics, enemies, weapons, and environment. To add, I created the initial layout and the final version of one of the levels.
Golden Forest – 2021
Golden Forest is about a Magician who wants to leave his village, so he goes into the forest to gather ingredients to craft potions and sell to the village merchant to reach his gold goal to be able to leave the village.
The game was created in a group of 3 and I was responsible for setting up the character animations using Blueprints including death, jump, attack, idle and movement, as well as creating the player character’s house.

Fisher Sam – 2021
This game was part of a project undertaken by a group of 5 that aims at making it easier for kids with ADHD to retain information and focus in Math. The game was added as a form of reward and break for the students after revising and practicing Math.
The objective of the game is to catch as many fish within 2 minutes. I worked on this by myself which included the design and the programming.
Contact:
Email: moealsamman@gmail.com